Games and Learning - Why Board Games?

Games and learning : why play? Non-digital games

Games can be used for learning, including board games, card games, role-playing games, etc.

Game-based learning is constructivist  - it shows creativity and sensitivity and imagination (even socio-constructivist) learning - it shows creativity, sensitivity and imagination through interaction with others. 

It is built on theories such as situated learning, experiential learning and activity theory. In situated learning, games provide information in a relevant context or setting. Learning takes place alongside social interaction and collaboration (Anderson et. al ., [1] ). Experiential learning advocates learning by doing (Kolb, [6] ). Similarly, activity theory describes learners as part of a system which must take into account interactions with objects and other learners, to attain a desired outcome, and posits that games allow learners to participate and experiment in non-threatening scenarios (Bedny & Meister, [2] ; Verenikina & Gould, [10]).

While game-based learning may not work in every situation, the potential benefits are significant. (Mann et al . [8]) shows that they appeal to learners, create a better learning atmosphere and keep learners more focused (see also Heinich, et al . [5] ).

Research from:
International Maritime English Conference
IMEC 27 (12 - 1 5 October 2015 )
NMIT – Johor Bahru, Malaysia


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